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June 18, 2010
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A Scout's Path by Birgitte-Gustavsen A Scout's Path by Birgitte-Gustavsen
A scout for the Fantasy Earth Zero Contest

The character reflects what I would most want in a roleplaying game, which is genuine character progress and change. I hope it's obvious that the it's all the same guy, only aged up a bit, otherwise this point get's lost at sea ;) In most of the online games I've played the only visual recognition of progress is that armor and weapons gets fancier and bigger as you level up. In some games the final stuff can cause mild snow blindness through sheer sparkle and glow. Subtlety is not thy name :O_o:

And the most noticeable clash of common sense goes for the classes that profess secrecy, camouflage, stealth and general caution. With experience you'd think the bright ones would need less stuff and show. And so I created a character that has done just that. Instead of simply adding stuff as a sign of progress, this character has grown up instead :)

In his younger days as a scout, he preferred the longbow and the fancy stuff. At least that which he could afford on a limited budget. I suspect him of being a mercenary too. He was a bit of a peacock and a poser. 20 years later of hard-won experience has turned him into quite a different sort of person. He's fighting style has changed to middle distance, with small thrown daggers and concealed crossbows. His clothes has turned more and more modest, until he's pretty much a regular villager in looks on the surface. Age is creeping up on him, and so he chips away at his fighting style until it's as efficient and to the point as it can get. He'd also probably use poisons if he could get away with it :paranoid:

This has turned into a rather odd looking piece. I suppose that can happen when you try to combine a very old fashioned look with something a bit more modern, and don't really know what you're doing either ;) I've been seeing programs about European art history, and while I've formed the solid opinion that art would be better off without all those chubby brats with wings, the bloody putti that seems to be everywhere, I also feel like someone's lit a fire underneath me. I want to paint and draw, I want to make my own artworks and also do more studies. I don't think I could bear not progressing. I am, in a sense, very hungry.

Anyway, this piece was inspired by some magnificent images of murals and painted ceilings, as well as triptych, where the artists used technical trickery to make paint and architecture merge. Unfortunately I don't have a domed ceiling to start with, so I went with a much more modest concept, which is a metal frame. In the last hours I also got an idea of having some branches spill over as well, but without time to really work on that I had to let it go :(

As for the image in general, I originally intended to go with a more faded/grubby pastel colour scheme, to match classical references as well as the pallet chosen by the game producers, but it went a bit darker.

:icongimmefeedback:

I had intended to show it in a WIP state so that I could put any critique and advice to good use, but it took time to get it even half done and then it was too late. But still I would like any advice about how I could have done this better, and maybe something to keep in mind if I ever try mixing frame/architecture with paint again.
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:iconsidneyroberts:
SidneyRoberts Featured By Owner Oct 30, 2010
I love the feeling in this piece. It sucks me in, and makes me wonder about this guy and what kind of hardships he may have faced. Good job!
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:iconbirgitte-gustavsen:
Birgitte-Gustavsen Featured By Owner Oct 31, 2010  Student Digital Artist
Very kind of you to say, thank you :)
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:iconjshei:
Jshei Featured By Owner Jun 29, 2010  Hobbyist Writer
:icongimmefeedback:
I noticed others suggesting you add a light source, and I'd agree. I'd say that the whole thing seems a little dark.
But I absolutely love the frames, and the clouds/mist that floats between and over them. I think that is completely lovely.
Honestly upon first look I didn't gather it was all the same man, but upon second inspection it feels quite obvious. (the dead giveaway of this fact is in his beard) I like that the older version of him has much sad emotion in his face.
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:iconbirgitte-gustavsen:
Birgitte-Gustavsen Featured By Owner Jun 30, 2010  Student Digital Artist
Thank you for the compliments and the feedback, and I agree that the whole thing itself is a bit on the dark side too. I'm getting tempted to refine it :la:
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:iconmyrrhlake:
Myrrhlake Featured By Owner Jun 27, 2010
If they make a game like this, I want to be the first to know! What really makes the image for me is the border with the clouds. Amazing.
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:iconbirgitte-gustavsen:
Birgitte-Gustavsen Featured By Owner Jun 28, 2010  Student Digital Artist
I'm still waiting myself, and thank you for the comment and the fave :D
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:icontamarar:
tamaraR Featured By Owner Jun 24, 2010   Digital Artist
I love the textures and medieval saturated colors. The head of the green man (in the background) looks to small compared to the rest of his body. The green mans shoulder (the foreground picture) looks too small... I think it might look better if the sleeve is bigger, now it looks like he has a very small arm. I love the composition and texturing. Beautiful piece. :D
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:iconbirgitte-gustavsen:
Birgitte-Gustavsen Featured By Owner Jun 25, 2010  Student Digital Artist
Thanks you both the compliments and the critique :D I'm not sure I'll return to it, at least for a while, but if I do I'll be sure to implement your suggestions.
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:iconxlntwtch:
xlntwtch Featured By Owner Jun 24, 2010   Writer
From ...:icongimmefeedback:...

This is a terrific piece of art. I wish you all the best in the contest it's for.
I particularly like the way the wisps of cloud trail across the excellent frame.
It's a fine thought and well done.
I also like the aging of the character.
I don't play games so had to read your comments to see what exactly was going on.
This character looks like himself in each representation. Good job.

I'm a little concerned about that bright white shoulder at the left...
...it drew my eye more than I think it should.
I read the comments left for you here already, and agree concerning a light source.
Next time, eh? Centered for a piece like this.
It's sort-of there in the front, but not in the back.

The details with bushes and sky and most of the clothing (not to mention his face) are terrific. You do good work. All the best to you, and hope to see more of your work.
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:iconbirgitte-gustavsen:
Birgitte-Gustavsen Featured By Owner Jun 25, 2010  Student Digital Artist
Thanks you very much for the thorough feedback and some of the very flattering compliments. I didn't make it amongst the semi-finalist though, among thousands of others :dohtwo: The bright shoulder piece is a bit on the light side, and with too much shine. Metal effects and me are tend to lead to very varying results :blushes: I hope my next pieces also live up to your praise :D
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